An AI game master runs the season. On its own.

Built for the directors and coordinators running orientation, first-year experience, and residence life — starting cold, with a small budget and too few hands.

Sample · Hall C first-years · this fall

Week 1 · Day 4 of 21

  • Coffee across majors · +150 pts
  • Study hour with your seminar · +150 pts
  • Hometown swap · +200 pts

Sample season page — mobile web, no download

Our promises to your students

  • Friendship-first

    Built to meet people. Not a dating app, no swiping, no pairing.

  • Opt-in everything

    Joining, each meetup and every name on the scoreboard is the player’s choice.

  • Verified .edu community

    Only your school email domain gets in. Strangers stay out.

  • Never used against a student

    Game data never feeds grades, conduct or housing decisions.

How a season runs

Your office books a season

One cohort, one three-week season, booked through hosted checkout — no sales calls to get started.

Players join with their .edu email

A mobile web season page, nothing to install. They sign in and the season opens.

The game master runs the season

It sends the season on its own, and counts a meeting only when both people confirmed it happened.

Sample

What the game master actually sends

Sample messages from one player's season, shown to scale. Read the sample quest pack

  • Opens each week's moment for the whole cohort at once
  • Nudges players who have not replied yet
  • Confirms a meeting only once both people check in
  • Hands the season back to your office at the end of week three

Sample conversation

Week 2 quest drop: Hometown swap. Find someone from your seminar who grew up far from you. +200 pts.
On it. Priya from Hall C is from Lagos.
Meetup confirmed by both of you. +200 pts each, and Hall C moves up.

What your office gets back

When the season ends, you get a season report. Plain numbers you can put in front of a dean.

  • Participation

    Players joined, players active each week, and how many logged at least one meetup.

  • Mixing

    Cross-crew meetups, and players who met three or more new people. Only meetups both people confirmed count.

  • Words for your write-up

    One-line reflections players chose to share at closing night, with permission, ready for your retention report.

Season report

Sample

Hall C first-years · 3 weeks

Players joined
312
Confirmed meetups
1,148
Cross-crew meetups
61%
Met 3+ new people
204

Confirmed meetups, by week

  • Week 1
  • Week 2
  • Week 3
Illustrative numbers, not a real season. Your report shows your cohort's own counts.

One season, one price.

Founding pilot: $1,500 for one three-week season, up to 500 players. Any cohort you run this semester: a residence hall, a first-year seminar, a club. Seasons finish before Thanksgiving.