Sample

Season kit: sample quest pack

Ten quests from a default three-week season. The game master drops them each Monday. Your office can edit or remove any of them.

  1. 1

    Week 1

    Coffee across majors

    Grab a coffee with someone studying something unrelated to you.

    +150 pts
  2. 2

    Week 1

    Learn a name on your floor

    Introduce yourself to someone on your floor you have only nodded at.

    +100 pts
  3. 3

    Week 1

    Share a meal outside your crew

    Eat one meal with a player from another crew.

    +150 pts
  4. 4

    Week 2

    Hometown swap

    Meet someone who grew up far from where you did. Trade one thing you miss.

    +200 pts
  5. 5

    Week 2

    Study hour with your seminar

    Work an hour alongside someone from your first-year seminar.

    +150 pts
  6. 6

    Week 2

    Teach a skill

    Show someone a thing you are good at, in ten minutes or less.

    +200 pts
  7. 7

    Week 2

    Show up to a club table

    Go to a club meeting or table with someone new and meet one member.

    +150 pts
  8. 8

    Week 3

    Campus walk with a new face

    Walk somewhere on campus you have never been with someone you met this season.

    +150 pts
  9. 9

    Week 3

    Bring one more

    Introduce two players who have not met yet. All three of you confirm.

    +250 pts
  10. 10

    Week 3

    Closing night crew photo

    Show up to closing night and meet someone from the top crew.

    +300 pts

Scoring rules

  • A meetup counts only when both players confirm it on their season page.
  • Each player shows a four-letter meet code, like K7QM. The other player types it in.
  • Points go to both players and to both crews.
  • The same pair can score a quest once per season. New people score, repeats do not.
  • Unconfirmed requests expire after 48 hours. No points, no penalty.
  • Any player can hide their name from the scoreboard or leave the season in one tap.

See the founding pilot price